Rego Herbam

Bow of the Sculpter

ReHe 10
R: Voice, D: Diameter, T: Individual
This spell is cast upon a bow. For the duration of the spell the arms of the target bow are bent back as if the bow were being pulled taught. The bowstring will thus hang limp for the duration of the spell. When the spell ends the bow will naturally snap back.
(base 3 +2 voice, +1 diam)
Contributor: Erik Tyrrell
Notes: From the message board level 10-15 spells project

Call of the Wizard's Staff

ReHe 10
R: Voice, D: Momentary, T: Individual
With great force, equal to a person with Str 6, a staff or wooden shafted item is pulled to the caster's hand.
(Base: 3, R: Voice +2, D: Momentary, T: Individual, +1 Rego for great force)
Contributor: Andrew Mitchell

The Unseen Archer

R: Touch, D: Momentary, T: Individual
The caster magically fires an arrow he holds in his hand, as if shot from a bow. This requires an Aiming roll to hit, but it bypasses normal magic resistance and strikes for +6 damage (rage increment of 15 paces).
(B:5, R: Touch +1, D: Momentary, T: Individual)
Contributor: Mark Faulkner

A Leg up into High Branches

ReHe 15
R: Touch, D: Conventration, T: Part
By grabbing a branch and casting this spell, the Magus can direct the branch to bend and lift him higher into the tree, or lower him towards the ground. Intelligence + Finesse rolls might be required for particularly tricky manoeuvres.
Never a strong climber, Eugenius of Tremere developed this spell so that he could swiftly get out of harms way if he could reach a tree.
(Base: 4, R: Touch +1, D: Concentration +1, T: Part +1)
Contributer: Badger101, transcribed by Yair

The Cloth's Strangling Fingers

ReHe 15
R: Voice, D: Concentration, T: Individual
All of the targets clothes made from plant materials move and reweave themselves as tightly as possible around the target’s neck, strangling him as you concentrate. The target can free himself with a Strength stress roll of 9+. If you ever stop concentrating, the target can free himself with a Strength stress roll of 6+, provided he is still conscious.
(Base 4, +2 Voice, +1 Concentration)
Contributer: Falls

Walk the Woods Unhindered

ReHe 15
R: Touch, D: Concentration, T: Group
While you concentrate on this spell, all plants in your way bend out of your path so that you can walk through the thickest undergrowth or tangled briars without penalty or hindrance. The plants bend back to their original position once you have passed.
(Base 3, +1 Touch, +1 Concentration, +2 group,
Contributor: Neil Alexander.

Witch's Broom

ReHe(Co) 25
R: Touch, D: Sun, T: Individual
By mounting a broom, the caster can ride it through the air. The Corpus requirement makes it easier for the caster to stay on the broom. Stressful or difficult flying can force a Concentration roll, Finesse roll, or Atheletics roll as appropriate.
(Base: 10, R: Touch +1, D: Sun +2, T: Individual)
Contributor: Andrew Mitchell

The Grasping Wood of Ephraim

ReHe 20
R: Voice, D: Sun, T: Individual
Branch of target tree reaches down and tries to ensnare a person of your chosing. A targeting roll is needed to grab the person who can attempt to escape with an Athletics 9+ roll. Unless they botch thier escape attempt, the person can escape when the spell ends.
(Base: 4, R: Voice +2, D: Sun +2, T: Individual)
Contributor: Andrew Mitchell

The Subservient Lumber

R: Touch, D: Moon, T: Individual

The spell grants animation and sentience to an item made of wood. Items can move as directed and follow the caster’s simple commands, but will be confused by complex tasks. Different items can move with various degrees of mobility directly related to how they might utilise their physical form. Chairs can walk well, cupboards less so, and statues with sufficient detail can often move identically to a person.

The spell can be cast on any wooden item up to 10 cubic paces in volume, which allows for animation of very large objects (such as wagons or boats) or massive trees. Casting requisites are required for compound items.

(Base 10, +1 Touch, +3 Moon, +1 extra size)
Contributor: Iron-bound Tome

Binding the Forest Spirit

ReHe (req: An) 45 Ritual
R: Touch, D: Year, T: Group
This spell summons forth the “spirit of the forest”, a faerie of great power representing the entire forest. If the forest spirit’s Faerie Might exceeds 40 the spell will fail. Otherwise, the spirit is bound to the will of the caster and he can command it as he desires. The spirit controls all of the forest’s plants (it can move them, but not uproot them) and animals and He- or An-based lesser faeries, but may not have control of powerful faeries residing within the forest. It has no control of anything outside the forest, even if it belongs to the forest: outside the forest’s limits, the forest spirit has no power.
At least in one case the caster of this spell was Marched for harassing the fay. In another case, the caster was subjected to a series of Wizard Wars that culminated in him being bound to the spirit in service for 20 years as penance.
(Base 4, +1 Touch, +4 Year, +2 Group, +5 size, +1 An requisite)
Contributer: Yair.
Notes: This spell predates Guardians of the Forest, which contains rules for forest spirits that should supercede it.

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