Abjuration of Solomon
PeIg
R: Voice, D: Momentary, T: Individual
If the spell penetrates, the target Jinni looses Magic Might equal to the level of the spell.
(B:G, R: Voice +2, D: Momentary, T: Individual)
Contributor: Mark Faulkner
Notes: I am taking PeMe & PeVi guidelines and extrapolating them over to Ignem for spells that affect genies.
Cloak of Shadows.
PeIg 3
R:Personal, D: Diameter, T: Individual
The caster is enveloped in shadows making it somewhat more difficult to clearly distinguish details of the caster by sight.
Contributor: Tyrrell.
Notes: From Tyrrell’s big list of level three spells
Cloak of Darkness
PeIg 10
R: Touch, D: Diameter, T: Individual
Inherited by Wirth from his master, this greatly reduce the amount of light in an area of size equal to a single fire*100. This is rougly equivalent to a townplace
(B: 02:, R: +1 Touch, D: +1 Diameter, T: Individual, +2 size increases)
Contributor: The Fixer
Chamber of Midnight
PeIg 15
R:Touch, D: Diameter, T: Room
A target room is plunged into complete darkness for the duration of this spell.
Contributor: Tyrrell.
Notes: From the message board level 10-15 spells project
Light Snuffed Out
PeIg 15
R: Sight, D: Momentary, T: Individual
This spell allows a Maga to extinguish any light source (up to the size of a campfire) within her vision.
Ursula of Flambeau developed this spell so that she could remove any lightsources that might give her shadow away whilst invisible.
(Base: 4, R: Sight +3, D: Momentary, T: Individual)
Contributer: Badger101, transcribed by Yair
The Cold Touch of the Grave
PeIg 15
R: Touch, D: Momentary, T: Individual
With but a simple touch, the magus chills a person so strongly that they take +10 damage. In wirth's version, the target seems to be briefly engulfed by shadows.
(B: 10:, R: +1 Touch)
Contributor: The Fixer
Quench the Raging Flame
PeIg20
R: Voice, D: Momentary, T: Individual
Extinguishes a fire up to the size of a burning house (+15 damage or less).
(B:10, R: Voice +2, D: Momentary, T: Individual)
Contributor: Mark Faulkner
Wizard’s Theft of Warmth
PeIg (req: Re) 25
R: Voice, D: Momentary, T: Individual
Takes all of the heat from an area up to four paces across and four paces deep, making it cold enough to freeze water instantly. Any fires in the area decrease significantly in size. Living creatues caught in the area must succeed on a Stamina stress roll of 12+ or lose a fatigue level from the chill. You can control the size and shape of the affected area freely, though tricky maneuvers require Finesse rolls at the storyguide’s discretion.
(Base 5, +2 Voice, +1 Size, +1 Requisite)
Contributer: Falls
Gaze of Icy Death
PeIg 30
R: Eye, D: Momentary, T: Individual
The caster locks eyes with his target in an attempt to flash freeze them, inflicting +25 cold damage. If this is enough to kill the target, they are frozen solid.
(B: 25:, R: Eye +1, D: Momentary, T: Individual)
Contributor: Mark Faulkner
Ray of Bitter Frost
PeIg 30
R: Voice, D: Concentration, T: Individual
A thin white ray shoots forth at whatever the caster points his finer, and as long as he focuses his concentration on that spot it will be greatly chilled and naturally become coated in frost. It takes a concentration roll to refocus the ray on a different focal point. The ray can be particularly harmful if focused on a living creature, inflicting +10 damage per round and requiring a Stamina stress roll of 9+ to avoid loosing fatigue. Drawing upon a source of heat may mitigate the effects of the cold. For example, standing next to a bonfire or in a hot forge room grants a +5 to soak and a +3 to the Stamina roll.
(B: 10:, R: Voice +2, D: Concentration +1, T: Individual, enhanced effect +1, ray is a cosmetic effect)
Contributor: Mark Faulkner
Frosty Kiss of Death
PeIg 40 (Req: Auram)
R: Voice, D: Momentary, T: Group
A blast of freezing arctic wind blasts down upon the target area, inflicting +20 cold damage. This will freeze the target solid if it kills them.
(B: 20:, R: Voice +2, D: Momentary, T: Group +2, Requisite is cosmetic))
Contributor: Mark Faulkner