Muto Mentem

A Better first Impression.

MuMe 3
R: Eye, D: Concentration T: Individual
Make a minor change to a person’s memory of an event such as what someone wore, or how a particular question was answered. Note this spell's duration.
Contributor: Tyrrell.
Notes: From Tyrrell’s big list of level three spells.

Fortuna Iuvat

MuMe 10
R: Touch, D: Sun, T: Individual
Target of spell gains the personality trait Brave +3 as well as the Reckless Flaw. This spell was created by Lucas ex Bonisagous who was desperately trying to fight off a well earned reputation for being a coward. The spell is also useful for motivating less adventurous grogs.
(Base: 3, R: Touch +1, D: Sun +2, T: Individual)
Contributor: Andrew Mitchell

Chamber of Peace

MuMe 15
R: touch, D: Concentration, T: Room
People within the target room have their emotional state altered so that they feel a great sense of peace and well being for the duration of the spell.
This spell was originally developed by a young Jerbiton who hoped that use of the spell would help to diffuse tensions between two local barons who were threatening to go to war. (Their going to war would involve them moving troops inconveniently close to the Magus' covenant, and quite possibly lead the covenant to indulge in "interference in the affairs of mundanes" at a level that might not easily be explained). Unfortunately the spell backfired as the two lords felt so uninhibited that they gleefully told each other what they really thought of one another and then happily marched off to war. However, years later, the Jerbiton did find the spell to be most efficacious in the reeling in of his apprentice's temper during her time as a sullen adolescent
(base 3 +1 touch +2 concentration +2 room)
Contributer: Tyrrell
Notes: from the message board level 10-15 spells project

Cursed Revelation of a Life’s Failures

MuMe 15
R: Voice, D: Sun, T: Individual
Makes a major change to the target’s emotional state so that they feel an overwhelming sense of failure. The target may react by simply moaning and complaining self-piteously, slope off in dejection or perhaps even burst into tears. Targets with particularly strong cheerful or carefree type personality traits may be able to rally themselves for short periods of time, but for the duration of the spell soon sink back into self-pity.
Misericordia of Merinita spent much of her life suffering feelings of low self-worth and depression. She developed this spell so that she would have someone to talk to with worse problems than her own (thus coining the pun amongst her sodales that ‘Misericordia loves company’)
(Base: 3, R: Voice +2, D: Sun +2, T: Individual)
Contributer: Badger101, transcribed by Yair

The Faithful Servant

MuMe (req: An) 15
R: Voice, D: Diameter, T: Individual
This spell utterly changes the emotions of the target, instilling within him the emotions of a trusted dog towards his master, with the caster serving as said master. He will genreally obey the caster and seek to please him for the duration of the spell, including wanting to be petted and so on. Note that while his emotions change to an animalistic level, his intellect does not.
(Base 4 “completely change a person’s emotions”, +2 Voice, +1 Diameter.)
Contributer: Yair
Notes: from the message board level 10-15 spells project

Harnessed Mind of the Beast

MuMe (req: An) 15
R: Personal, D: Concentration, T: Individual
You change your understanding of language to that of an animal of your choice. You can understand the speech of this animal, but human languages sound like animalistic, meaningless, grunts.
(Base 10, +1 Concentration)
Contributer: Yair.

Retrieving the Wayward Servant

MuMe 15
R: Voice, D: Diameter, T: Individual
This spell makes the target think he has spent the last few days as a servant of the caster, and that he is still at his service. Specifically, it makes the target believe that he is doing whatever it is he is doing now as a result of being ordered to do so by the caster.
(Base 4 “Make major changes to a person’s memory of a period of their life”, +2 Voice, +1 Diameter)
Contributer: Yair.
Notes: from the message board level 10-15 spells project

Discovery of the Long Lost Friend

MuMe 25
R: Eye, D: Sun, T: Individual
This spell changes a person’s memories so that they believe the caster to be a favoured, long-lost friend or companion. For the duration of this spell the target does not question this belief, and treats the caster with hospitality and favour. However, though they quickly come to doubt their memories once the spell ends, they may be too embarrassed to immediately admit their mistake.
Orban notes that the effects of this spell are highly variable, and depend very much on the personality of the target. Some people respond with generosity and immediate aid, others (perhaps more mean of spirit) will at least grudgingly offer basic hospitality. He also notes that if using this spell to find lodgings overnight, it is best to make a quick departure come dawn.
(B: 10, R: Eye +1, D: Sun +2, T: Individual)

Contributor: Badger101, transcribed by Yair

Forging Memory's Casket

MuMe(req: Te) 40
R: Touch, D: Sun, T: Individual
This spell turns one of your memories into a small solid object the form of which in some way reflects the memory itself. For example, a painful memory may become a dagger, and a memory of wealth and extravagance may become a golden cup. Once changed, the memory is no longer in your mind, and thus you will be unaware of it, though you will know you have cast this spell and that a memory of some kind is now the object in front of you. For the duration of the spell, no kind of magic can perceive or alter the memory in your mind, because it is not there, and you will be unaware of the memory and behave appropriately. When the spell ends, assuming the object is intact, the object vanishes and your memory returns. If the object is damaged or destroyed, the memory is affected similarly.
(B: 25, R: Touch +1, D: Sun +2, T: Individual, Free Requisite)
Contributor: Dave Neale

Inviting the Elder to Dinner

MuMe(req: Co) 40
R: Touch, D: Sun, T: Individual
Allows the spirit of a tree to take humanoid form. Edith invented this spell so that she could return the same value of insight to the old Oak tree of the forest that he had provided for her.
The ancient spirit found the expience exilirating. Edith was able to convince the spirit that her and her friends could protect and benefit to the forest. Finally, the oak spirit offered to her and those that would travel with her, safe passage thru his forest.
This treaty subsist up untill today.
(B: 25, R: Touch +1, D: Sun +2, T: Individual, Free Requisite)
Contributor: William, transcribed by Yair

The Curse of Angelic Speech

MuMe (req: In,Im) 45
R: Eye, D: Sun, T: Individual
This spell turns the surface thoughts of the target into words of his native tongue which are clearly audible around him.
(B 15, R:+1, D:+2, In & Im requisites:+2, Involving language:+1)
Contributor: Berengar, transcribed by Yair

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