Muto Herbam

Herb of Virtue

MuHe 10
R: Touch D:Moon T: Individual
Increases the efficacy of one property of a plant far beyond natural limits, ie: a medicinal herb becomes twice as effective at healing the body, a poisonous herb twice as deadly, or a plant with a strong odor becomes much more pungent. Obviously, the caster must have a firm understanding of the plant's properties.
(+3 change plant, +3 moon)
Contributor: Bohemian
Notes: Doesn't seem to add +1 for touch range

Hide in the Hollow

MuHe 10
R: Touch, D: Sun, T: Individual
Target tree becomes slightly larger and a hollow large enough to hold a person is formed inside the tree. There is a small hole which one can step into the tree. The hole can be pulled closed and open to provide complete cover. The tree should be sized appropriate to the person and a very large trees can hold 3-4 people. Those in the tree when the spell ends are ejected out of the tree.
(Base: 3, R: Touch +1, D: Sun +2, T: Individual)
Contributor: Andrew Mitchell

Weakness of Sunlit Fields

MuHe 10
R: Touch, D: Concentration, T: Individual
The caster changes one item of wood into straw for the duration of this spell.
(base 4 +1 touch, +1 conc.)
Contributor: Erik Tyrrell
Notes: From the message board level 10-15 spells project.

La Fée Verte

MuHe(Im) 15
R: Touch, D: Sun, T: Individual
Target wine turns a vibrant green and becomes a heady hallucinogenic. The effects of the wine is up to the troupe.
(Base: 3, R: Touch +1, D: Sun +2, T: Individual, +1 Imaginem)
Contributor: Andrew Mitchell
Note: Green Faerie Wine is Absinthe.

Safe Path through Briars and Thorns

MuHe 15
R: Touch, D: Concentration, T: Group
Upon touching a section of a wall or dense patch of thorns (e.g. the spell Wall of Thorns), a passage way opens up so that the Magus can pass through unhindered and unharmed.
Llewellyn of Ex-Miscellanea was exploring a magical forest and found that one area was surrounded by a dense wall of thorny plants, which barred his exploration within. He developed this spell to traverse this barrier and in so doing discovered a secret glade previously undiscovered by his covenant.
(Base: 3, R: Touch +1, D: Concentration +1, T: Group +2)
Contributor: Badger101, transcribed by Yair

Staff of Moses

MuHe(An) 15
R: Touch, D: Concentration, T: Individual
Target wooden staff or rod becomes a live Adder. Most mundanes are afraid of snakes and will need to make a Brave 6+ roll to engage it. See Mundane Beasts* for details on Adders. This spell does not protect the caster from or allow the caster to control the snake.
(Base: 4, R: Touch +1, D: Concentration +1, T: Individual, +1 Animal)
Contributor: Andrew Mitchell
Note: There is no Base for changing a plant into an animal. To change from a non-living to a living form adds a magnitude to the effect. *Mundane Beasts, http://www.atlas-games.com/pdf_storage/ArM5Beasts.pdf.

Stout Lance of the Chevalier

MuHe 15
R: Touch, D: Sun, T: Ind
This spell prevents a lance (or wooden object of equal or lesser size) from breaking, shy of magical means.
(Base 4, +1 Touch, +2 Sun)
Contributor: Patrick Murphy, on behalf of Mike Daumen

The Ties that Bind

MuHe (req: Re) 15
R: Voice, D: Momentary, T: Individual
All of the target’s clothing made from plant materials snaps together and instantly reweaves itself, effectively entangling him. To break out requires a Strength stress roll of 9+, allowed once a round. Someone else can cut the trapped person free in one round.
Adair ex Miscellanea used this spell indoors, where spells like Trap of Entwining Vines are much less effective.
(Base 4, +2 Voice, +1 Requisite)
Contributor: Falls

The Treacherous Tunic

MuHe 15
R: Voice, D: Diameter, T: Individual
All of the target’s clothes made from plant materials become uncannily sticky, and hold especially tightly to one another. If he is wearing any significant amount of plant material, he suffers -3 and two extra botch on all Dexterity related rolls. If he continues to try to act thereafter, he becomes fully entangled and is likely to embarrass himself.
(Base 3, +2 Voice, +1 Diameter, +1 Unnatural)
Contributer: Falls

Entrance to the Hidden Sanctuary

MuHe (req: Re) 20
R: Touch, D: Sun, T: Individual
By touching a large tree, the roots and body of the tree open up to allow the Maga to enter a space created within the tree. A small knot hole is left as the entrance closes so that the Maga can breathe and peer out if she has need to. If the Maga wishes to leave the sanctuary she will need to recast the spell. At the end of the duration of the spell, the tree begins to resume its previous shape. If she is still within the tree when the spell fails, the Maga will begin to asphyxiate (see deprivation p180).
(B: 3, R: Touch +1, D: Sun +2, T: Individual; Requisite +1; Fancy effect +1)
Contributer: Badger101, transcribed by Yair

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