Mefitis foul odor
MuAu General
R: Touch D: Diameter T: Individual
Turns mist into corrosive gas that does damage equal to the spell’s base level per turn to anyone within the gas cloud. The name from for the spell is inspired from the Roman godess Mefitis. This spell is intended to be used in conjunction with Air's ghostly form.
(Base effect, +1 Touch, +1 Diameter)
Contributer: Mad Max
Wind that Etches.
MuAu Level 3
R: Voice D: Momentary T: Individual
Momentarily changes a breeze into an abrasive medium similar to that which is created by talons of the winds. This wind will do +1 damage to those within it.
Contributor: Tyrrell.
Notes: From Tyrrell’s big list of level three spells
Conflagration of the Fiery Air
MuAu(Ig) 15
R: Voice D: Concentration T: Individual
Causes the air around the target to transforms into fire, causing +5 damage each round that the caster concentrates on the spell. The fire will set light to any nearby inflammable materials, which will burn normally after the spell has ended.
Crispianus of Flambeau developed this spell as a way of intimidating anyone who crossed him. The flames are not intense enough to easily kill a person, but the effect of being suddenly surrounded by fire is terrifying.
(Base: 4, +2 Voice, +1 Concentration)
Contributer: Badger101, transcribed by Yair
Notes: As the Base 4 effect allows air to be turned into other elements, the requisite is given free
The Smell of Music
MuAu 15
R: Sight D: Concentration T: Ind
This spell targets a single phenomenon of sound that must be detected in some way. While the caster concentrates all sounds in an area of the targeted phenomenon are 'transformed' into visible mist. Disrupts Voice range spells. Once the mist of other sounds leave the area, it continues on as sound.
(Base: 3, +3 Sight, +1 Concentration )
Contributer: Aella
Spell transforms one quality of air into another, indiscriminately.
While sound as a phenomenon is a quality of air, according to Aristotle, it is unclear if sound travels through air or is air moving. I'm inclined to think, based on De Anima, sound is created at the point of origin and air allows transmission of the phenomenon as the species. This spell does not affect the species. Hopefully this interpretation is correct.
Lungs of the Land
MuAu(Aq) 20
R: Touch D: Sun T: Part
Allows those that normally breathe water to breathe air.
(Base: 4, +1 Touch, +2 Sun, +1 Part)
Contributer: Andrew Mitchell
Brazen Bull
MuAu 20
R: Voice D: Concentration T: Ind
The air around the 'target' is made solid and hot. The victim will lose fatigue from heat exhaustion and deprivation. Every 5 rounds make a deprivation check for air at -3.
(Base: 5, +2 Voice, +1 Concentration )
Actual target is the air around the victim. Requirements are covered by base effect.
PeIg base 4 removes a fatigue level automatically every cast without a corpus req. The deprivation roll here is generous.
Cloud Walker
MuAu(Te) 25
R: Touch D: Concentration T: Part
Caster can walk on clouds, fog, or smoke as if it were solid.
(Base: 10, +1 Touch, +1 Concentration, +1 Part)
Contributer: Andrew Mitchell
Aella: I think base of 4 turn air into to Terrem, -1 transforming one property
Rain of Needles
MuAu (req: Te) 30
R: Voice D: Diameter T: Individual
Turns rain into sharp, metal needles which fall from the sky. The needles cause +8 damage every two rounds (they are small, but sharp shards of metal). Those under light cover (e.g. under a tree) still take +0 damage as the needles may still penetrate with some force. Those under a roof take no damage.
Phillida notes with dark humour that she was originally going to call this spell “The Transformation of People into Pin Cushions”.
(Base: 10, +2 Voice, +1 Diameter, +1 Requisite)
Contributer: Badger101, transcribed by Yair
Bedrock of the Titans
MuAu(Te) 40 Ritual
R: Touch D: Year T: Individual
With this ritual, a large cloud becomes solid as if it were firm bedrock. The cloud continues to float and is moved by the wind but does not disapate.
(Base: 10, +1 Touch, +4 Year, +1 Size)
Contributer: Andrew Mitchell
Aella: -1 magnitude if only one property of the cloud is affected.
Last Breath of the Betrayer
MuAu 45 Faerie
R: Eye D: Bargain + Diameter T: Part
After breaking the bargain the air that the target breathes will change into a vile poison as the bargain breaker breathes it doing +15 damage per round for the duration of the spell.
(Base 15, +1 Eye, +4 duration, +1 Target)
Contributer: Tyrrell
The Stench of Death
MuAu 50 Ritual
R: Touch D: Diameter T: Individual
The air around the caster is turned into a poisonous vapour, doing +25 damage each round to anyone in it (magic resistance applies). This extends to a diameter of 1 mile, but dissipates in a minute.
(Base 25, +1 Touch, +1 Diameter, +3 Size)
Contributer: Yair