Intellego Auram

Miner’s Nose for the Poisonous Fume

InAu 10
R: Personal D: Concentration T: Smell

This spell allows the Maga to pick up the scent of whether the air is becoming unbreathable. As the concentration of a poison (or other noxious substance) becomes stronger, the scent of it becomes more quickly noticeable. The storyguide might request Perception + Awareness rolls to pick up subtle hints of danger.
Thomasina of Criamon developed this spell when she wished to explore a labyrinthine cave which was well known to possess pockets of poisonous air. By use of this spell she was able to quickly detect when the air was becoming more dangerous, and keep herself and her companions out of danger as they explored.
(Base: 2, +1 Concentration, +3 Smell)

Contributer: Badger101, transcribed by Yair

Scent for the Strike

InAu 10
R: Personal D: Sun T: Smell

While under the enchantment of this spell, the magus can smell where lightning is likely to strike. This is most useful to know how likely a strike is to occur where you are standing at the moment, but with a Per + Aware roll of 6+ a discerning nose might detect a high or low likelyhood spot within 10 or so paces. This spell is of no help to directed Lighting spells, only that which occurs naturally.
(Base 2, +2 Sun, +2 Smell)

Contributer: angafea
Notes: From the message board level 10-15 spells project

The Unseen Herald

InAu 10
R: Touch D: Concentration T: Personal

You may sense if a wind that is blowing by you had been disturbed by something unusual in its path. Several people, a cart and horse, a ReAu spell, etc, all would qualify, however a normal forest, a couple people, or a few mundane animals wouldn't. You will get a very general feeling about how disruptive the "something" is, and about how far (as the wind blows) it was from you, but nothing too specific. Each round provides the oppertunity to learn about a single disturbance from the wind, starting at the nearest and working its way backwards. This spell can only relate things that have occured in the last day of the winds travel, the exact distance varies by the speed of the particuar wind.
(Base 4, +1 Touch, +1 Concentration)

Contributer: angafea
Notes: From the message board level 10-15 spells project

Wind's Tidings of the Road Ahead (Faerie)

InAu 15 (Rego req)
R: Road D: Concentration T: Individual

You ask the winds to bear their tidings to your ears, allowing you to hear the words spoken by the next people on the road ahead of you, provided no solid barrier intervenes.
(As Whispering Winds, ArM5 p. 127, level 15, -1 for Road instead of Sight, +1 for Rego requisite to ensure the winds follow the road)

Contributer: Dave Neale
Notes: This is a faerie adaptation of an unusual spell in the 5th ed rulebook, and as such the same note applies, that the spell fits poorly into the normal framework of Hermetic magic. As this spell is unusual, I had some uncertainty about exactly how to assess the level, and I'm interested to hear any feedback.

The Captain's Hue

InAu 20
R: Touch D: Concentration T: Group, Hearing

Makes all comminication between members of a group unhindered by any manifestations of the air, such as thunder, howling winds, driving rain, etc. Such things can still be heard, they simply do not interfere with the targets' hearing.
(Base 1, +1 Touch, +1 Concentration, +3 Hearing, +2 Group)

Contributer: angafea
Notes: From the message board level 10-15 spells project. This one went over level 15 but it wasn't noticed till later (it had the illegal combination of range personal and target group).

Stag Sense

InAu 20
R: Personal D: Concentration T: Smell

Caster can keenly identify smells as well as any bloodhound.
(Base: 4, +1 Concentration, +3 Smell)

Contributor: Andrew Mitchell

Precognitive Echo of the Storm’s Fury

InAu 40
R: Personal D: Sun T: Hearing

Let’s you know where lightning will strike in the immediate future by a crack of ‘thunder’ that precedes (magically) the lightning itself. You can automatically dodge lightning bolts cast from more than 10 paces away. If a lightning spell is cast within that range, the caster must make a targeting roll to successfully hit you, against which you get a +9 to your defence. The sound of the ‘thunder’ can only be heard by the caster of the spell and cannot be simulated by others.
It is widely known that Phillida won her title of Archimaga by use of this spell, and copies of it are rare and widely prized; particularly by members of House Flambeau.
(Base: 4, +2 Sun, +2 Hearing, +4 Inherent difficulty)

Contributer: Badger101, transcribed by Yair

Speak with the Distant Air

InAu 50
R: Arcane Connection D: Concentration T: Room

This spell allows the caster to talk to the air in a distant place, to which he must have an arcane connection. It was used by Kaleb of Tremere to discreetly spy on rival magi. It is still unclear how he acquired this spell, or how he was able to cast it regularly and with high penetration.
(Base 15, +4 Arcane Connection, +1 Concentration, +2 Room)

Contributer: Yair

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