Restore the Lost Image
CrIm (General)
R: Voice +2, D: Momentary, T: Individual
Restores the lost image from any one PeIm spell whose level you match or exceed with a stress die + level of this spell.
(new Base Effect - R: Voice +2, D: Momentary, T: Individual)
Contributer: Badger101, transcribed by Yair
Insubstantial Object
CrIm 3
R:Touch, D: Diameter, T: Individual
Creates an image of that affects a single sense. The image can not be complex nor can it move or create complex sounds.
Contributor: Tyrrell.
Notes: From Tyrrell’s big list of level three spells
Vision in the Sky
CrIm 3
R:Voice, D: Momentary, T: Individual
Creates an image of that affects a single sense. The image can not be complex nor can it move or create complex sounds.
Contributor: Tyrrell.
Notes: From Tyrrell’s big list of level three spells
Relay the Vision of the Magus
CrIm 5
R: Touch, D: Concentration, T: Individual
As you speak, a miniature image portraying the events you describe appears in front of you. It changes as you speak, and can make sounds as well.
This spell is very useful for telling stories or relaying to your sodales precisely what you have seen and heard.
(Base 2, +1 Touch, +1 Concentration, +1 Changing Image)
Contributer: Falls
Restore the Form of the Invisible Foe
CrIm 5
R: Touch, D: Diameter, T: Room
This spell restores the visual image of anyone in a room who has destroyed it using magic (so long as the spell penetrates magic resistance).
(B: 1, R: Touch +1, D: Diameter +1, T: Room +2)
Contributer: Badger101, transcribed by Yair
Notes: This might work better as a "General" effect.
The Subtle Scent of the Fresh Kill
CrIm 5
R: Voice, D: Sun, T: Individual
Designed to be used upon animals, this spell creates the smell of a freshly killed hind within range. Predators merely searching for food are likely to be distracted by such a scent, and possibly spend effort trying to locate the illusionary prey.
Once trapped in a tree, Narius describes how he employed this spell to distract a group of wolves that appeared interested in having him for dinner. Presented with a more available and tempting ‘offer’ the wolves departed long enough for him to climb down and rejoin his companions. (Note: the animals usually give up looking for the source of the scent long before the duration of the spell ends; though the smell might attract other animals over time).
(B: 1, R: Voice +2, D: Sun +2, T: Individual)
Contributer: Badger101, transcribed by Yair
The Whispering Pathway
CrIm 5 Faerie
R: Road, D: Concentration, T: Individual
By concentrating the Maga can conjure a disembodied voice which speaks to the person on the road she has espied.
“Turn back … turn back! … Nothing awaits you here nor wants you!”
(B: 1, R: Road +2, D: Concentration +1, T: Individual; intelligible speech +1)
Contributer: Badger101, transcribed by Yair
Conjuration of the Insubstantial Blindfold
CrIm 10
R: Voice, D: Sun, T: Individual
The image of a blindfold is created around the head of a creature. this image will move with the creature's head but it can not be grasped or physically interacted with as it has no substance.
(base 1, +2 range, +2 sun, +1 moving image)
Contributer: Tyrrell
Notes: From the message board level10-15 spells project.
Foul Whispers of the Demonic Voice
CrIm 10
R: Sight, D: Concentration, T: Individual
The target of this spell will hear a dark voice whispering in his left ear. Anyone close to the target may also hear the words, though the Storyguide may ask for Perception + Awareness rolls. The whispering continues for the duration of the spell.
Narius describes two uses of this spell; firstly to frighten (or even incriminate) mundanes who have crossed him, and secondly to subtly communicate with grogs when separated by a fair distance. For the latter, he suggests, some forewarning is useful.
(B: 1, R: Sight +3, D: Concentration +1, T: Individual, Intelligible speech +1)
Contributer: Badger101, transcribed by Yair
Distraction of the Enraged Bee
CrIm 15
R: Sight, D: Concentration, T: Individual
This spell creates the sound and moving image of a large, angry bee about a location or person.
Ambrosius of Criamon noticed that many people are highly distracted, or even move rapidly away from the sight and sound of a tiny enraged insect. His interest in man’s irrational fears led him to develop this spell.
(Base: 3, R: Sight +3, D: Concentration +1, T: Individual)
Contributer: Badger101, transcribed by Yair
The Phantasmal Phantom
CrIm 15
R: Sight, D: Concentration, T: Individual
This creates the sensation of a cold hand that gently caresses the target’s cheek or face. The hand cannot be seen, but can be directed by the caster to prod, stroke or slap (though no damage is caused) the intended victim.
Narius describes how he used this spell to drive mundanes away from a faerie pool they were fishing in. By multiple applications, the victims of this spell came to believe that the place was haunted and left in a hurry.
(B: 1, R: Sight +3, D: Concentration +1, T: Individual, Move under command +2)
Contributer: Badger101, transcribed by Yair
Vision of the Slathering Beast
CrIm 15
R: Range, D: Duration, T: Target
This spell is similar to /Phantasmal Animal/ (CrIm 20), save that the animal created by this spell has no scent, and its visage is that of a horrible, growling, demonic beast. Casters typically make the illusionary creature threaten opponents, often causing them to make Bravery checks.
(Base 2, +2 Voice, +1 Diameter, +2 caster control)
Contributor: Patrick Murphy, on behalf of Ann Harper
Dual Image of the Wandering Magus
CrIm 15
R: Personal, D: Sun, T: Individual
An identical copy of the caster is created in the exact spot as when the spell was cast. The illusion will follow the casters movement seamlessly until the caster steps out from the spot in which the illusion is created. Once the caster steps out from the spot, the illusion will remain relatively motionless, only to move slightly to produce fake itches or coughs.
(Base 2, +2 sun, +1 individual, +1 image follows target, +1 moving image)
Contributor: Marbles
Whisper of Divided Twins
CrIm(In) 20
R: Arcane Connection, D: Concentration, T: Individual
The caster has to prepare a walnut, a clam, or whatever gives a pair of shells which are arcane-connected each other, and each of the pair is to be carried by each of the two magi, respectively. If one of the magi cast this spell to her shell, the spell enables bidirectional conversation by transmitting a small voice between the pairs as long as the magi concentrated.
(Base: 1, +4 Arcane Connection, +1 Concentration, +1 Individual, +1 Intellego requisite)
Contributer: Takashi Miyamoto.
Manifestation of the Prophet's Dreams
CrIm 25
R: Personal, D: Sun +2, T: Individual
The caster's dreams manifest into an illusion of great detail that any present can observe. The events of the dream focuses around the caster. This spell was created by an elder Criamon who was convinced his dreams held secrets about the Enigma and he had his apprentices study him while he slept. This spell has also been cast on a person in the throws of a Vision which for the effects of this spell is a type of dream. This spell has not been successfully cast on someone in Twilight.
(B: 5, R: Personal, D: Sun +2, T: Individual, moving image +1, intricate image +1)
Contributor: Andrew Mitchell