Creo Ignem

The Warm Wizard

CrIg 4
R: Personal, D: Sun, T: Individual
Keeps the caster toasty warm in a cold climate. Perfect for those cold winter mornings.
(Base: 2, R: Personal, D: Sun +2, T: Individual)
Contributer: Michael Price

The Warming Wizard

CrIg 5
R: Touch, D: Sun, T: Individual
Keeps the target toasty warm in a cold climate. Perfect for those cold winter mornings.
(Base: 2, R: Touch +1, D: Sun +2, T: Individual)
Contributer: Michael Price

Warmth of the Hearth

CrIg 5
R: Touch, D: Sun, T: Individual
Target object radiates warmth and smells smokey as if one is sitting in front of an open fire. This spell is usually cast on a coat before leaving home.
(Base: 2, R: Touch +1, D: Sun +2, T: Individual)
Contributer: Andrew Mitchell

Fragile Lantern

CrIg 10
R: touch, D: ring, T: individual
Makes a small object (such as a candle ) emit light equal to that of a torch until it is removed from the ring upon which the spell was cast. This spell is often used to light small objects that are placed in glass jars with the lip of the jar serving as the ring of the spell.
(base 3 +1 touch +2 ring)
Contributer: Tyrrell
Notes: From the message board level 10-15 spells project

Incantation of a Thousand Candles

CrIg 10
R: Voice, D: Momentary, T: Room
This spell ignites all candles within a room.
Created by Hieronimus of Bonisagus, this spell was an experiment to determine whether there was a limit to the number of objects that could be affected within a room targeted spell. Whether this spell can genuinely light 1000 candles is unknown. It is said that he was convinced to conclude his research after he inadvertently burnt down a section of his covenant.
(Base: 2, R: Voice +2, D: Momentary, T: Room +2)
Contributer: Badger101, transcribed by Yair

Sorcerer’s Bolt of Flame

CrIg 10
R: Voice, D: Momentary, T: Individual
A bolt of fire shoots forth from the casters hand, doing +5 damage o the individual it hits.
(B:4, R: Voice +2, D: Momentary, T: Individual)
Contributor: Mark Faulkner
Notes: This spell was designed to inflict damage with a high level of penetration, and is best used if Mastered and Multicast

The Cauterising Flame

CrIg 15 (req: Co)
R: Touch, D: Concentration, T: Individual
By running her finger along the affected area, this spell seals a severe bleeding wound (such as an amputation) so that no further blood loss or trauma result from it. The wound is stabilised (i.e. won’t get any worse), and the Corpus requisite ensures that no further injury results from the use of this spell.
This unusual spell was developed in conjunction with the spell ‘Swift Knife of the Chirugeon’. Canneta appears determined to use arts traditionally associated with violence to aid her healing.
(B: 5, R: Touch +1, D: Concentration +1, T: Individual, Requisite +1)
Contributer: Badger101, transcribed by Yair

Scorched Library of Secrets Destroyed

CrIg 15
R: Voice, D: Momentary, T: Room
Causes all parchment within a room to ignite into flames. Having been lit, the parchment continues to burn naturally, the flames spreading as a natural fire.
This is a formulaic version of a spell enchanted into a special item in the Covenant library. After a brutal attack upon the covenant by the Order of Odin, the magi of Carissa’s covenant were determined that the contents of their library would never fall into their hands. Every magus had to learn this spell, to be cast in the eventuality of the covenant being lost.
(B: 3, R: Voice +2, D: Momentary, T: Room +2)
Contributer: Badger101, transcribed by Yair

Wizard's Wreath of Flame & Fury

CrIg 15 (req: Re)
R: Personal, D: Diameter, T: Individual
You become wreathed entirely in flames, held a fraction away from your body and clothes and causing no personal harm. Anyone who attempts to touch you or strike you with a weapon of sword-length or shorter takes +5 damage, as they scorch or burn their hand/arm. The fire is hot enough to ignite flammable materials, such as dry wood or charcoal.
(Base 5 [create +5 fire in unnatural shape], +1 diameter, +1 Rego requisite to not harm caster)
Contributor: Dave Neale.

Delayed Explosion

CrIg 20
R: Touch, D: Concentration, T: Individual
You touch an object, igniting an unnatural fire within it. The strength of the conflagration is initially weak, a mere tinge of heat, but it is maintained by your concentration. On the following rounds, you may focus to increase its power, to a +10 searing heat. If the damage destroys the object, it causes it to explode violently (causing no further damage to anything else, generally - this is a cosmetic effect).
(Base 5, +1 touch, +1 concentration, +1 nonstandard)
Contributor: Yair

Radiant Aegis of the Righteous

CrIg 20 (req: Re)
R: Personal, D: Diameter, T: Individual
To others, you glow brightly enough to rival the sun, but when you look at yourself you see only a faint gold glow under your skin. Anyone trying to engage you in combat must succeed on a Stamina roll of 8+. If they fail, they cannot engage you and are blinded for a few seconds (-3 to all rolls requiring sight).
(Base 10, +1 Diameter, +1 Requisite)
Contributer: Falls

Sword of the Avenger

CrIg 20 (req: Re)
R: Touch, D: Concentration, T: Individual
This ignites a flame along a sword blade, doubling it's damage value. However, more than simply a variant spell, this is specialized with certain specific considerations. The Rego Requisite protects the sword itself from the flame, which allows the spell to be used repetitively on the weapon with out harming it, and offers the wielder some insulation from the heat as well. More important though is the Duration of Concentration, which is intended to be used with the Mastery Ability of 'Imperturbable Casting' (''HoH, Societates'', page 32).
(B: 5, R: Touch +1, D: Concentration +1, T: Individual, Requisite +1)
Contributor: Mark Faulkner
Notes: Because it is difficult to maintain concentration on a spell in combat, it is pretty much a necessary to Master this spell and take Imperturbable Casting. Other recommendations are Penetration and Fast Casting.

Banish the Dark Follower

CrIg 20
R: Personal, D: Sun, T: Individual
You project light into your shadow, effectively removing it. The level of the light, and the shape of its projection, match those of the light blocked by your body, even when you are moving (up to direct sunlight). This is probably only useful for those magi wishing to be able to become perfectly invisible.
(B: 5, D: Sun +2, +1 for matching effect)
Contributer: Max Leidner.

Pleasant Dominion of a Late Spring Day.

CrIg 25 (req: Aq)
R: Personal, D: Sun, T: Group
This spell creates an aura 30 paces in diameter, centered on and following the caster. Within this aura there is sunlight, heat, and humidity equal to that of a nice Mediterranean afternoon in late May. The temperature is about 65 degrees, the air balmy and not too humid, the light is soft and not too harsh on the eyes.
Should the magus enter an area currently in the throes of another season— such as a winter storm, this spell remains in effect and likely causes snow that enters the aura to become rain, chill winds to buffet those within, and if the magus stands still for some time, snowdrifts to melt. More commonly, it is used to make the tent or room where the magus currently resides more enjoyable than the season would suggest.
This spell only creates heat, rather than regulates it, so it is unsuitable for warmer climes. In those areas a ReIg variant might be more applicable.
When Leonis Bjornaer casts this spell there is the sound of a cat running across the floor, just out of sight.
(Base 5 {+0 range, +2 sun, +2 group, +1 Aquam Requisite)
Contributer: Leonis Bjornaer.
Notes: We use this spell enchanted into lanterns for Covenant greenhouses, baths, library, and Common Hall—thus allowing a better standard of living.
(Yair): I don't really understand this spell. It creates a single "aura", so I would firstly imagine it to be an Individual target with a +1 size modifier (the size of 10 large campfires). Since it doesn't affect the target itself, the effect needs IMO to be created at Touch range. Weather (such as humidity) is better controlled through an Auram requisite, not Aquam. I would also add a Perdo requisite to enable the spell to create, for example, coolness in the desert.

Wulfenbach: I like 65 degree weather, precisely because it is ten degrees cooler than balmy. I suspect 72-75 might please more people.

Elemental Fireflies

CrIg 30
R: Voice, D: Mom, T: Individual
With a simple casting of this spell, 4 to 5 little fireballs go out from the caster's hand, speeding toward their assigned victim, to which they do +20 damage. When multicast, it easlily looks like a true shower of fire, earning it the Thousand Shooting Stars nickname.
(Base 15, +2 Voice)
Contributer: The Fixer

Lance of Archimedes

CrIg30
R: Voice, D: Momentary, T: Individual
A ray of incredible heat shoots from your palm to your target, causing the air in its path to glow white-hot. It does +25 damage when it hits, leaving a smoking hole as evidence of its passage.
(Base 20, +2 Voice, Ray is a cosmetic effect)
Contributer: Falls

Trial of the Living Pyre

CrIg 30 (req: Re)
R: Voice, D: Concentration, T: Individual
This spell causes the flesh of the person targeted by this spell to ignite. Whilst the caster concentrates the victim continues to burn, taking +10 damage every round. When the spell ends, the victim will continue to burn naturally, as the fat under the skin acts a bit like a wick. Each round the damage will reduce by +2 for a further 5 rounds (i.e. +8 in round 1, +6 in round 2, etc with +0 in round 5 – after which the spell ends). The Rego requisite ensures that only the person’s body burns and that the flames will not spread.
Marcelius of Flambeau had heard stories of men and women who had, apparently, spontaneously burst into flames, and thought it sounded an excellent idea for a spell. His sigil (gory effects) for this spell is particularly gruesome, and few can look upon the results of his handiwork for long.
(B: 10, R: Voice +2, D: Concentration +1, T: Individual; Requisite +1)
Contributer: Badger101, transcribed by Yair

Radience of Fiery Fury

CrIg 30 (Req: Rego)
R: Touch, D: Momentary, T: Group
A great defense against being surrounded by multiple attackers, this spell creates a burst of flame that sweeps out 12 paces in a ring around the caster, inflicting +15 damage to all those caught by it. The spell’s design is such that the caster need not fear injury from this flame.
(B: 15:, R: Touch, D: Momentary, T: Group +2, Rego Requisite +1)
Contributor: Mark Faulkner

Shimmering Sheet of Scarlet Flame

CrIg 30
R: Voice, D: Concentration, T: Individual
This spell creates a vertical wall of flame up to twenty feet wide and flickering up to heights of thirty feet. Anyone crossing through or touching the flame suffers +10 damage each round they are in contact with the fiery sheet. The wall remains fixed where placed, and can ignite other fires around it.
(B: 10:, R: Voice +2, D: Concentration +1, T: Individual, +1 Size)
Contributor: Mark Faulkner

Standard of the Borrowed sun

CrIg 30
R: Touch, D: Moon, T : Individual
Creates a fire that is hot and bright enough to rival the sun to anyone who stands within 5 paces of it. Anyone touching the fire will take +15 damage.
The Magi of Brunnaburg cast this spell on large metal spikes that they shove into the ground of their orchard in order to make the climate tolerable for their warm climate trees.
(B: 15, +1 touch, +3 moon)
Contributer Tyrrell

Wrath of the Afreet

CrIg 30 (req: Re)
R: Voice, D: Concentration, T: Individual
While you concentrate, you heat an area up to the size of a man hot enough to melt lead, boil water to scalding steam, severely warp and scorch wood, and cause flammable objects to spontaneously ignite. You can control exactly how much heat is applied, how long it takes to heat up, and the size and shape of the area over which is it applied. Tricky maneuvers require Finesse rolls at the storyguide’s discretion.
(Base 10, +1 Touch, +1 Concentration, +1 Requisite)
Contributer: Falls

Radiant Blade of the Pyromancer

CrIg 30 (req: Re)
R: Touch D: Diam. T: Ind
This spell spawns a sword of flame, designed by the casters preference, that inflicts +10 fire damage. A Finesse check of 9 must be met in order for the weapon to meet the desired length. A blade of 14 to 28 inches follows the short sword guidelines, anything longer follows the long sword guidelines. A Rego requisite ensures the sword does not change shape.
(Base 10, +1 touch, +1 diam., +1 complex shape, +1 rego req.)
Contributer: Marbles

Wave of Fiery Ruin

CrIg 35
R: Voice, D: Momentary, R: Group
A wave of flame 2 paces high and 3 paces wide race away from a line drawn in front of the caster. The flames move swiftly along the ground, igniting anything flammable as they pass, for as far as the caster's voice. Anyone within the flames takes +15 damage.
Marcelius describes this spell as ideal when confronted with a group of people trying to make their way along a corridor. Because of his blatant gift and gory sigil, the effects of his spells tend to be quite disturbing, and this one is no exception.
(B: 15, R: Voice +2, D: Momentary, T: Group +2)
Contributer: Badger101, transcribed by Yair

Vile Heat of Vulcan’s Forge

CrIg 35
R: Voice, D: Diameter, T: Room
After use of this spell, the temperature of the room rapidly rises to the point at which lead will start to melt. Flammable objects will instantly ignite, and any people in the room will take +15 damage every round while they are within. At the end of the spell, the heat diminishes rapidly, but any materials which have been ignited continue to burn naturally.
Marcelius describes many applications of this spell and the results of its use when the occupants are unable to escape.
(B: 10, R: Voice +2, D: Diameter +1, T: Room +2)
Contributer: Badger101, transcribed by Yair

Invocation of the Wrath of Prometheus

CrIg 35 (Req: Rego)
R: Touch, D: Momentary, T: Individual, Aimed +1
This spell creates a focused jet of flame that sprays forth from the casters hands. The flames actually emanate from his hands, propelled forth by the Rego Requisite which also protects the caster. The flames shoot forth up to thirty paces from the caster, inflicting +30 damage upon anyone in it’s path (-1 per pace distant from the caster). A Targeting roll is needed to strike something with the flame along a specific line, but the width of the jet makes this easy and gives a +1 bonus to the roll.
(B: 25:, R: Touch +1, D: Momentary, T: Individual, Rego Requisite +1)
Contributor: Mark Faulkner
Notes: A Jet is a natural form of fire found in various places in the world, caused when natural gas is ignited, but to the mindset of the middle ages it is fire that springs forth from the ground like water does in a geyser.

Fireball of Cortez the Crusader

CrIg 40 (Req: Rego)
R: Voice, D: Momentary, T: Individual
This spell was invented by the infamous Cortez of Flambeau, who had a habit of inventing improved variants of common spells and distributing them to younger magi. However, unlike his other vain inventions, this variant has proven to be innovative and popular. Like a similar spell, this one shoots forth a ball of flame that strikes a target for +25 damage. The Rego Requisite imparts a concussive blast to the impact of the fire ball, inflicting damage on those nearby equal to +15 (-1 per foot distant from the center of the blast). Those affected must also make a Strength stress roll against an ease factor of 3 + (the damage bonus applied) or be knocked down by the blast.
(B: 20:, R: Voice +2, D: Momentary, T: Individual, +2 Enhanced Effect)
Contributor: Mark Faulkner

Conjuration of the Sphere of Cortez

CrIg 45
R: Voice, D: Momentary, T: Group
This spell creates a spherical burst of flame centered on a point designated by the caster. From there, the flame rapidly bursts forth into a sphere 15 paces radius. The spell creates a shape, not a volume, so there is no back-blast if the flame is conjured in a smaller space. In fact, the only way to truly conjure a sphere is to conjure it with a center point somewhere in the air.
All those immersed in the flame suffer +30 damage. The spell encompasses such a wide area that an aiming roll is generally not needed unless you are trying to center the sphere exactly or catch something on the edge of the radius (inflicting half damage). This spell was invented by the deceased Cortez of Flambeau, infamous for his flagrant participation in the Reconquista.
(B: 30:, R: Voice +2, D: Momentary, T: Group +2)
Contributor: Mark Faulkner

A Reckless Display of Power

CrIg 50 Ritual
R: Touch, D: Ring, T: Individual
The spell creates unnatural walls of fire that sprout from the perimeter of the Ring to a height of 10’. Anyone attempting to pass through the flames suffers +20 damage. Anyone with an Ignem score of 30 or more is immune to their effect. The fire needs no nourishment, it lasts eternally until the Ring is broken.
Heliofilus of Flambeau created this spell to ward off his covenant’s perimeter. It still burns, although the covenant is now deserted.
(Base 20, +1 Touch, +2 Ring, +3 Size)
Contributer: Yair.
Notes: Technically, a stress botch or an extraordinary high damage roll should overcome an Igenm score of 30. I decided to wave this effect for free, although strictly this would have required a Rego requisite. Also, this is a reckless display of Concentration ability :)

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