Creo Corpus

Ease the warrior's suffering

CrCo Level 5
R: Touch D: Moon T: Individual

The target’s wounds are treated as if they are one category less serious for the purposes of activities while injured.
(Base: 1, +1 touch, +3 Moon)

Contributor: Mad Max

Satyr's Stare

CrCo Level 5
R: Eye D: Concentration T: Individual

Target becomes physically aroused while eye contact is maintained. This does not affect what the target thinks of the caster mentally. It is rumored that Merlin mastered this spell.
(Base: 3, +1 Eye, +1 Concentration)

Contributor: Andrew Mitchell
Note: The Base does not exist. Because of the need to maintain eye contact the effect is greater then normal.

Declare the Hospice

CrCo Level 10
R: Touch, D: Ring, T: Circle
Rakarth of Flambeau had a band of iron inset into the floor of the covenant's sickhouse so he could easily, quickly and effortlessly ensure the recovery of ailing grogs.
Targets gain +6 to Recovery rolls from injuries or diseases while they remain in the ring and the ring remains unbroken. They must remain inside the ring for the entire Wound Recovery Interval to claim the bonus.
(Base: 3 +1 Touch, +2 Ring)
Contributor: Rakarth
[Would only work on those inside the circle when the spell is cast and who remained inside the circle for the entire duration.]

The invisible medicus

CrCo Level 5
R: Touch D: Moon T: Individual

The target gains a +3 bonus to recovery rolls from disease or injury for the duration of the spell. For this spell effect to apply the target must be under the infuece of the spell during the entire period that he or she is injured.
(Base: 1, +1 touch, +3 Moon)

Contributor: Mad Max

Conjuration of the Silent Decoy

CrCo Level 15
R: Touch D: Concentration T: Individual

This spell creates a corpse of size +0. The corpse may be either male or female, but Intelligence + Finesse rolls are required to make it resemble a specific person (the storyguide will determine difficulty depending upon familiarity).
Timotheus of Jerbiton had been forewarned that an assassin would attempt to murder him in his sleep. After retiring to his room as normal, Timotheus conjured a likeness of himself to ‘sleep’ in his bed, while he waited invisible nearby. When the assassin arrived, Timotheus was quickly able to turn the tables against him.
(Base: 5, +1 Touch, +1 Concentration)

Contributer: Badger101, transcribed by Yair

Gift of the Goddess

CrCo Level 15
R: Touch D: Moon T: Individual

Target woman becomes very fertile and will easily become pregnant if bedded within duration. This spell came down from the Diedne line and has some Druidic elements.
(Base: 3, +1 Touch, +3 Moon)

Contributor: Andrew Mitchell

Proof of the Valorous Knight

CrCo Level 15
R: Touch D: Moon T: Individual

Prevents decay of a giant's corpse or body part, up to fifteen feet tall. (Comes in handy before hiding from his angry sisters for three weeks.)
(Base 2, +1 Touch, +3 Moon, +1 Size)

Contributor: WolfOfCampscapel
Notes: From the message board level 10-15 spells project

The Chirurgeon’s Gentle Touch

CrCo 20 Ritual
R: Touch D: Momentary T: Individual

This spell improves a wound by one level of severity.
(Base:15, +1 Touch)

Contributor: Mark Faulkner
Notes: Using Societates p. 100 (New Corpus Guidelines) as a rule of thumb, I reasoned that if CrCo25 Improves All Wounds by one level, then CrCo15 would Improve a Single Wound by one level.

Second chance

CrCo(Re) 25
R: Touch D: Sun T: Individual

This spell create a human body for a nearby spirit to use until the next sunrise or sunset. The spirit must be willing to enter the body and can leave it whenever he wants. Leaving the body or taking a deadly wound cause the destruction of the body, putrefying to nothing within twelve seconds. When the spell ends, seeing the sun at the horizon, the spirit is expulsed outside the body, effectively going though the experience of death - maybe for a second time.
(Base:5, +1 Touch, +2 Sun, +1 Requisite: Rego)
Contributor: Iudicium
Base level 5 to create a "corpse", IMO same level as for body; requisite +1 Rego to transport the spirit into the body, give him control over it.

Healing Touch of Vision Restored

CrCo 35 Ritual
R: Touch D: Momentary T: Part

By touching the afflicted eye, the Maga can restore it to working order. This spell often reflects the wizard’s sigil in the colour or shape of the iris. Note: this spell is ineffective if the eye has been lost for more than a month; thus characters with the ‘Blind’ (p52) trait (or similar flaw) gain no benefit from this spell.
When her trusted companion lost an eye whilst fighting to defend her, Carissa was determined to cure his injury. Unfortunately, by the time she had developed this ritual it was too late to restore the damage done to his vision.
(Base: 25, +1 Touch, +1 Part)

Contributer: Badger101, transcribed by Yair
Notes: I’ve considered an eye to be much the same level as a limb for the purposes of establishing the base level. The limit of one month is mostly for flavor reasons.

The Severed Appendage Regrown

CrCo35, Ritual
R: Touch D: Momentary T: Part

A target who has suffered the loss of an appendage (such as an arm, leg, genetalia, etceteras) will re-grow their lost part. Antonio invented this spell to try and regrow the lost hands of Marie Noris, but it failed due to the farie curse on her. It has worked well on others though, and he has placed the spell in a Watcing Ward on himself, so that if he ever looses a limb a new one re-grows instantly. The old limb serves as a potent Arcane Connection to the target, especially to their new limb.
(Base:30, +1 Touch)

Contributor: Mark Faulkner

Blessed Touch of Aesculapius

CrCo 40 Ritual
R: Touch D: Momentary T: Individual

This two hour ritual requires that a number of herbs are burnt in offering to the Greek Deity, at the end of the spell a small amount of the caster’s blood is also offered to the flames.
This magic heals a number of incapacitating wounds on a single person touched by the caster. Concentrating on each wound in turn, the healer moves her hands over the target’s body. The wounds appear to close and heal one by one, until the body is once again whole.
Taught by the centaur Chiron, Aesculapius was said to be able to restore the dead to life through the use of medicinal plants. Canneta (rumoured to be a priestess in an Aesculapius cult) describes her continued research to try and uncover that secret, but thus far this has been the closest she has been able to achieve. This unusual ritual is said to be not entirely Hermetic, but originating from her religious practices.
(Base: 35, +1 Touch)

Contributer: Badger101, transcribed by Yair

Cure the Afflictions of Mortal Flesh

CrCo Level 40 (Ritual)
R: Touch D: Momentary T: Circle

Everyone within the target Circle is healed of all wounds due to poison or disease (but not wounds due to injuries). The spell is designed with a Target of Circle so more than one person may be cured at once.
(Base 35, +1 Touch)

Contributer: Andrew Gronosky Notes: In the Saga of Palatini, this spell is of pre-Hermetic, Mercurian origin.

The Physician's Circle

CrCo 45 Ritual
R: Touch D: Momentary T: Circle

Heals all the wounds of up to ten targets within the casting circle when the ritual is performed.
(Base 35, +1 Touch +1 Size)

Contributer: Rob Rodger.
No need for the 'up to ten targets' limit - this is the strength of T: Circle. The +1 Size also appears pointless..

Create Homunculus

CrCo(Vi) 75 Ritual
R: Touch D: Momentary T: Individual

From the caster's blood and Vis, a foot tall version of the caster is made. Its personality is that of the worst aspects of the caster. The homunculus is closely tied to the caster, being an Arcane connection to the caster, and will try to stay within sight of its 'master'. The homunculus will obey its master but will pervert any requests to its own liking. The homunculus can be enchanted like a Talisman and takes the place of one. A season is needed to attune the homunculus after it is created. The homunculus once attuned can help in the lab, though one can not have both a homunculus and a familiar. These entities often lead to Diabolism, though a few rare alchemists have used them to understand and overcome their sins.
(Base 70, +1 Touch)

Contributor: Andrew Mitchell

The Vanquished Army Returns

CrCo (req: Me) 125 Ritual
R: Touch D: Yair T: Boundary

This dreadful spell “resurrects” a fallen army. All the dead within 600 yards belonging to one army are brought back to a false mockery of life. These walking dead are filled with a passion to kill their own killers - the opposing army, and the parties whom the army worked for (the army’s country, leading royalty, and so on). They will tend to listen to their creator, at least initially, if he will offer to furnish these desires, but he ultimately has no control over them. The resurrected army will pursue its goals for a Year, and then crumble to dust.
Each soldier initially appears as a mortal man, but with his wounds still apparent. Treat them as having no Light wounds (beginning wounds at Medium), and their wounds do not heal. They do not tire (no Fatigue levels at all). Their combat skills are as they were when they died, typically 3 to 5 (they can not gain any experience points).
The spell will only work on bodies not buried by the church. As such, it is of limited utility. It bears no limitation in relation to time, however; you can resurrect an army thousands of years old.
This spell was brought to the Order by a wizard from Cathay, and translated by Jerome of Bonisagus. That foreign wizards wield such terrible power filled the heart of Jerome with dread, and he has determined not to share this discovery with the Order, in defiance of his Oath.
(Base 70, +1 Touch, +4 Year, +4 Boundary, +2 Size)

Contributer: Yair

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