Creo Aquam

Chaotic Bottle

CrAq Level 3
R: Voice D: Momentary T: Individual

A container is momentarily filled with a liquid. This could cause trays to flip or already full vessels to overflow

Contributor: Tyrrell.
Notes: From Tyrrell’s big list of level three spells

Moist Grasp of Pain

CrAq Level 3
R: Touch D: Momentary T: Individual

Your hand is covered for a moment with a caustic liquid that does +2 damage to you and whatever you are touching.

Contributor: Tyrrell.
Notes: From Tyrrell’s big list of level three spells

Club of the Icy Eye Blink

CrAq Level 3
R: Touch D: Momentary T: Individual

A club of ice appears in the casters hands for long enough to allow the caster one good (or pathetic) swing.

Contributor: Tyrrell.
Notes: From Tyrrell’s big list of level three spells

Sweet Taste of Apples

CrAq 5
R: Touch, D: Sun, T: Ind
Creates a bucket-sized amount of apple juice, the favorite traveling drink of Augustae Enid of Jerbiton, the spell’s inventor.
She had the troublesome habit of forgetting to imbibe real water during her travels. A container for the liquid must exist, otherwise it will simply spill to the ground.
(Base 2, +2 Sun, +1 Touch)
Contributor: Patrick Murphy, on behalf of Jason Buss

Slippery Like the Eel

CrAq Level 5
R: Personal D: Sun T: Individual

Target is covered with a greasy oil that makes grappling difficult. Target gets +3 bonus to avoid being grappled.
(Base: 3, +2 Sun)

Contributor: Andrew Mitchell

Bleeding Heart

CrAq(Co) Level 10
R: Voice D: Diameter T: Individual

The target of this spell bleeds heavily from an unseen wound in the middle of their chest right above their heart. They suffer no pain since the blood is magical but until the wound is verified as not real a personality check 9+ is needed to do anything other then tend this dramatic but harmless wound. At the end of the spell the blood dramatically pulls back into the target and disappears.
(Base: 3, +2 Voice, +1 Diameter)

Contributor: Andrew Mitchell
Note: the magical blood is not an arcane connection to the target.

Conjuration of the Grape’s Gift

CrAq Level 10
R: Touch D: Moon T: Individual

This spell fills an empty bottle with a pleasant tasting wine. Onoria of Tremere developed this spell to ensure that she never arrived at one of her contact’s houses without a gift. The duration of the spell ensured that the wine would remain good, even if the bottle was not drunk that day.
(Base: 2, +1 Touch, +3 Moon)

Contributer: Badger101, transcribed by Yair

Sword of the Winter Knight

CrAq(Te) Level 15
R: Touch D: Diam T: Individual
Conjure a longsword made of unnatural ice, which is as hard as steel. The sword only lasts for two minutes — about 20 combat rounds — but that is usually long enough to defend oneself in a single skirmish. The magically created sword must penetrate in order to harm opponents who have Magic Resistance. Note that creating artificial things with magic requires an Intelligence + Finesse roll, as noted on page 77 of ArM5. An Ease Factor of 6 is sufficient to make a sword of mediocre, but serviceable, workmanship.
The Terram requisite ensures the sword's durability.
(Base: 3, +1 Touch, +1 Diam, +1 unnatural shape, +1 Terram requisite)
Contributer: Lokogene.

Column of the Deluge

CrAq Level 10
R: Voice D: Momentary T: Individual

Creates 700 gallons of water suspended in the air, in the shape of a column, 1 pace across and 30 paces high which then will rush to the ground with great force. This will destroy unfortified small buildings, and cause some damage to larger ones, especially to their contents. If created over a human sized target, a Finess + Per roll is required vs the target's defense. Such a target is delt +10 damage. The target, and any persons within 5 paces of the impact site must make Dex + Athletics rolls of 6+ or be knocked down suffering +0 damage.
(Base 4, +2 Voice)

Contributer: angafea
Notes: From the message board level 10-15 spells project

Water as Fire

CrAq Level 15
R: Voice D: Diameter T: Individual

This spell creates a bucket full of highly corrosive oil of vitriol which spills over the targeted individual. The oil does + 4 damage each round, and can be removed with copious amounts of water. A target with equipped armor may acutally use twice the added armor rating as a soak bonus, however each round of exposure permantly destroys 1 point of armor rating. This has no effect on natural armor, such as granted by the Virtue "Tough".
(Base 4, +2 Voice, +1 Diameter)

Contributer: Angafea
Notes: From the message board level 10-15 spells project

Deluge of Cocytus

CrAq 25
R: Voice, D: Mom, T: Ind
A variation of Mighty Torrent of Water (CrAq 20) in which an icy jet of water is accompanied by ice shards. The slushy ice causes +15 damage.
(Base 10, +2 Voice, +1 additional effect, changing the water to ice)
Contributor: Patrick Murphy, on behalf of Jason Buss

Purification of the Clear Well

CrAq 30 Ritual
R: Touch D: Momentary T: Individual

This ritual is cast upon the waters of a well. Any disease or poisonous agent within the waters is removed, leaving the water clean and free of taint (unless one is later introduced). Having made some study of medicine, Carissa read that drinking water could cause ill health. Recognising that unclean water might cause imbalance of the humours, she developed this ritual to ensure the water was clean. Carissa being wealthier than most villagers never drank water herself, of course. She exclusively drank watered wine or weak cider.
(B: 25, +1 Touch)

Contributer: Badger101, transcribed by Yair
Notes: I’ve been slightly generous with the effect (allowing poisons and disease agents) given the limited applications of this spell.

Onyx Draught of Waiting Death

CrAq 40
R: Touch D: Sun T: Individual

This spell creates a single, black, drop of poison from the end of the Magus’ finger which can be then dripped into a person’s drink. Upon drinking the liquid, the victim suffers a Fatal Wound from the poison consumed.
In Hadrianus’ version of the spell the black drop is squeezed from the index finger of his left hand. His sigil is expressed by the victim’s veins turning black as they suffer the effects of the poison.
(Base: 25, +1 Touch, +2 Sun)

Contributer: Badger101, transcribed by Yair

The Sea of Death

CrAq 80 Ritual
R: Sight D: Year T: Boundary

This spell fills a small valley (up to 900 paces in diameter) with a poisonous black liquid, that is a fatal poison. The valley is completely filled forming a new lake which is magically maintained for a year. Posion taken away from the lake quickly turns thinner and dissipates. Any animal that lives there will probably die, and no animal (not even insects) can live within this dark place.
(Base 25, +3 Sight, +4 Year, +4 Boundary, +2 Size)

Notes: the right sum is 100 not 80 (serf parma)

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